camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Started playing Assassin's Creed Odyssey a few nights ago.

Can I just say how damn refreshing it is to have a work set in the ancient world, in ANY part of the ancient world, where the default accent is not British?

(also the very brief bit that takes place at the battle of Thermopylae? THE PERSIANS WEAR PANTS AND LEONIDAS HAS ARMOR. THANK YOU.)
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Finished playing Ghost of Tsushima last night.

No plot spoilers, but if you're playing the game and have the quest involving a guy who was forced to make armor for Khotun Khan, do it. the quest reward is armor that allows you to walk RIGHT up to most Mongols without being noticed and assassinate them in the face.

I took to announcing "WHAT HO, FELLOW MONGOLS!" every time I did that.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Last of Us Part II: Is this the most accessible game ever?

The first time Steve Saylor fired up the hotly-anticipated new game The Last of Us Part II, he burst into tears.

"Y'all don't even know how much..." he says between sobs in his video of the moment, which has now had nearly half a million views.

"I'm sorry. I don't even know what to say."

Steve is legally blind, and was looking at the overwhelming accessibility options menu.

Courtney Craven, editor of accessibility-focused gaming site Can I Play That, is hard of hearing and has some motor-control issues, and had a similar reaction.

"The first thing I did upon launching [the game] for the first time was FaceTime a friend and cry," she says.

The game has already been dubbed "the most accessible game ever".

It has more than 60 different accessibility settings, allowing an unprecedented level of customisation and fine-tuning.

Every button can be changed, and one-handed control schemes are available by default.

Players like Courtney can turn on direction arrows on subtitles to indicate where the sound is coming from; players like Steve can outline characters and enemies in vivid colours.

Steve, who goes by the name "Blind Gamer" online, has nystagmus - an involuntary eye movement that blurs his vision. Ever since he was a child playing the original Nintendo Entertainment System, he has had to sit extremely close to the screen, and his reflexes haven't always fitted into what modern games expect.

"For the first time in my entire life, I was able to sit back on the couch and play the game without any barriers getting in the way." he says.

"I was able to sit comfortably and play a game just like if my friends were in the room playing with me. And that, to me, was extremely opening. It was emotional...."
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Things people in Skyrim should not be saying:

"End of the line"
"Double-barrelled"
"Drawn and quartered" (unless the Nords are way more liberal about using that particular punishment than historical Europeans, anyway, since from what I remember it was reserved for either traitors our outright regicides)

Things people in Skyrim probably shouldn't be saying but given that the people saying it are in fact dead at the time and using it in kind of an awesome way I am willing to give them a pass:

"Death is but a door, time is but a window- I'll be back"
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Got the Skyrim edition with all the official DLC included from the used game bin a while ago. I've been watching a friend of mine play through (this is the same person who periodically asks me about Objectivist stuff, who genuinely thought Khal Drogo was going to live because he was too important to die, and who, on a playthrough of Fallout 4, managed to kill Arthur Maxson with a bottlecap mine while Arthur was making a Great Big Messianic Speech- he doesn't like Great Big Messianic Speechifiers). Neither of us has played any of the other Elder Scrolls games, although I absorbed a little about the setting through RPG applications and have been trying to catch up on the lore through the Elder Scrolls wiki before attempting a playthrough of my own.

My friend is at level 80 or 81 or so and has yet to Spoilers back here, I guess- what exactly is the statute of limitations on a video game that came out in 2011? )
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Started playing a new indie horror/exploration game last night. It's called Kholat, and it's based on the Dyatlov Pass incident. Since I don't generally play horror games it's kind of a new experience. Interesting so far, even though I have no clue what I'm doing and keep grumbling about the interface. (It uses the Unreal Engine and standard WASD keys/mouse-based camera control, but you can't jump and the only way you know you can interact with an object is if you get close enough to examine it carefully, the words 'press E' suddenly appear; there are locations with automatic save points and supposedly a fast travel system but I haven't found anywhere that registers as a fast travel destination other than my base camp yet.)

Sean Bean narrates. He's narrating from the POV of one of the victims, which means he's dead before the game even starts. Pretty sure that's a new record for him, unless he's ever played Hamlet's father or something.

The only NPCs I've encountered have all been spirits; most of them just run away and then vanish, but if you do something wrong another kind of spirit may well claw your face off. Which... seems about right for what little I remember of stories of the Russian spirit world. I will admit that one of the recurring background noises is a weird kind of howling, and I have spent quite some time wishing I could confirm whether that was just wolves or not, because frankly I'd rather deal with video game wolves while alone and unarmed than with whatever denizens of the Russian spirit world make noises like that.
camwyn: (Vault Boy)


EEEEE FALLOUT BOSTON EEEEEEE

I'mma go squeal in the corner until Gamestop says I can preorder my copy. (I need to finish Notes From New Vegas before this thing comes out, I know.)
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Bought two video games yesterday. Never Alone is looking promising but I didn't get to play it 'cos it was a download from PSN; it should be downloaded by the time I get home tonight. (Slow wifi, 2.6 gb game files.) I did, however, get Dragon Age: Inquisition.

No spoilers, but it's the kind of game where I look up at some point and go "holy crap, when did it get to be 1:30 AM?", and I've barely even started.

Also: thank you, Bioware, for open-world game design. Being unable to walk more than two steps away from the path in the Brecilian Forest in game 1 was aggravating as hell. We won't go into my complaints about similar aspects of game 2. Being able to go "mmm, nope, don't wanna walk through this trail, I'm going over the snow" was just fantastic.

And I can jump. Like, actually jump whenever I feel like it, not do that Commander-Shepard-runs-up-to-the-low-object-and-can-put-her-hands-on-it-to-vault-over thing.

It's the little things, man.

Profile

camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
camwyn

May 2025

S M T W T F S
     123
45678910
11121314 151617
18192021222324
25262728293031

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 29th, 2025 10:35 pm
Powered by Dreamwidth Studios