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Jun. 12th, 2015 10:14 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Started playing a new indie horror/exploration game last night. It's called Kholat, and it's based on the Dyatlov Pass incident. Since I don't generally play horror games it's kind of a new experience. Interesting so far, even though I have no clue what I'm doing and keep grumbling about the interface. (It uses the Unreal Engine and standard WASD keys/mouse-based camera control, but you can't jump and the only way you know you can interact with an object is if you get close enough to examine it carefully, the words 'press E' suddenly appear; there are locations with automatic save points and supposedly a fast travel system but I haven't found anywhere that registers as a fast travel destination other than my base camp yet.)
Sean Bean narrates. He's narrating from the POV of one of the victims, which means he's dead before the game even starts. Pretty sure that's a new record for him, unless he's ever played Hamlet's father or something.
The only NPCs I've encountered have all been spirits; most of them just run away and then vanish, but if you do something wrong another kind of spirit may well claw your face off. Which... seems about right for what little I remember of stories of the Russian spirit world. I will admit that one of the recurring background noises is a weird kind of howling, and I have spent quite some time wishing I could confirm whether that was just wolves or not, because frankly I'd rather deal with video game wolves while alone and unarmed than with whatever denizens of the Russian spirit world make noises like that.
Sean Bean narrates. He's narrating from the POV of one of the victims, which means he's dead before the game even starts. Pretty sure that's a new record for him, unless he's ever played Hamlet's father or something.
The only NPCs I've encountered have all been spirits; most of them just run away and then vanish, but if you do something wrong another kind of spirit may well claw your face off. Which... seems about right for what little I remember of stories of the Russian spirit world. I will admit that one of the recurring background noises is a weird kind of howling, and I have spent quite some time wishing I could confirm whether that was just wolves or not, because frankly I'd rather deal with video game wolves while alone and unarmed than with whatever denizens of the Russian spirit world make noises like that.