camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
I've been playing Spider-Man 2 for the PS5 the past week or so. Quite enjoying it- much more so since the Villain! ) plot finished up. God, I hate that guy.

But it is unutterably weird to catch myself thinking Villain 2 spoiler! ) I can totally sympathize with that.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
I recently started replaying the 2018 Spider-Man video game and its DLC.

Thanks to the use of the same several animations for stealth takedowns made from above, I am convinced that in that particular Marvel universe, New York's ER radiologists refer to a broken nose accompanied by cheekbone/facial bone fracture and whiplash injuries as 'Spider-man sign' or 'Spider-man fracture'.
camwyn: (Vault Boy)
Earlier this year I finally got around to building the gaming computer I'd wanted for some time. It isn't for high end power gaming. It's for playing older games with whatever the hell mods I want.

I am learning that installing whatever the hell mods I want can be tricky and weird. Last night was Dragon Age Inquisition, and the majority of mods at Nexusmods appear to have been created for a mod manager that's no longer being updated or supported by its creator, so I'm doing what I can with a different manager called Frosty. Which... would not be a problem except that when I start Frosty, both the EA app and Steam start up and both of THOSE think they, in particular, are supposed to be what starts the game running. Also EA insists on me logging in every. single. time. even though I have the box checked saying 'keep me logged in'.

At the moment it appears that I have to start the game from Frosty, and when Frosty starts saying 'waiting for dragonageinquisition' I then hit Launch or Start or whatever in EA to start the game. It's loaded at least one mod, because I installed one that changes the game's typeface from that copperplate gothic whatever to the same type used in Dragon Age: Origins- and gives it the ability to use both capital AND lowercase letters. Next time I load it I have to see if the other mods are working too.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Been playing Batman: Arkham Knight lately. The Firefly and APC sequences are basically driven at 120 mph through the streets of Boston. But with more neon. And with the added fact that the Batmobile doesn't take damage from crashing through scenery or hitting non-combatant cars.

Am now debating a filk of Charlie on the GTA.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
I've been playing Batman: Arkham Knight on the PS4 lately. Kinda disturbed at the level of brutality involved in this, mostly because it's a Kevin Conroy-voiced Batman and I'm used to his Batman being compassionate and more human (this one seems to have pretty bad flat affect when he's not threatening to bite someone's head off). The Joker work Mark Hamill put in is amazing, though.

The Batmobile has incredibly sensitive controls and moves at insanely high speeds when it's not in tank mode. In tank mode it maneuvers in all ground-bound directions like a helicopter but moves comparatively slowly. I tend to like tank mode better. I'll say this for car mode, though: once I discovered that the Batmobile doesn't actually take any damage from impact with scenery, only from actual attacks from other vehicles or from flying arsonist villains, I wound up with the best possible defense against bad guys with rockets, and that's my own driving. Kinda hard to get an actual lock on a vehicle that's doing close to a hundred miles an hour through the equivalent of the streets of Boston, with the maneuverability of a greased weasel, while a hyperactive chimp is pulling on all the driving controls at once.

(I mean it about not taking damage from scenery impact. Streetlamps, parked cars, actual concrete pillars that're supposed to be holding up part of an elevated highway, fire hydrants, metal pillars marking the center divider of two-way bridges, you name it- as far as I can tell, if it's not something you're chasing, and it's not hefty enough to stop you from moving, you can ram the Batmobile through it and it won't damage the car. Batman's only marginally less destructive to property around him than the Tasmanian Devil.)
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
On a lighter note I have finally gotten around to playing the 2018 Spider-Man video game on the Playstation. I've finished the main campaign and spent some time pootling around to clean up a bunch of the collectibles, and I have DLC to go. The game's remarkably good at distracting me from my tinnitus, plus it's just plain fun, and Spidey feels right. So does New York, or rather, the majority of Manhattan- you can't access the other boroughs and Manhattan ends at Harlem. But the rest of the island feels pretty damn close to the real thing, in a lot of regards.

This is probably the first video game I have ever seen on a major platform (I am not counting Android games that I had to buy through Humble Bundle) that had Hassidim in it. Like, pretty-sure-they-wandered-out-of-the-Diamond-District guys, based on their looks. Also a couple of guys in kippahs. I didn't encounter them until late in the game because I was spending 9/10 of my time swinging from building to building or else using fast travel (which uses various scenes of Spidey on the subway as its loading screens). Don't know where else they are in the city, but I met a few of them on the Upper East Side. One of them told Spidey he liked 'the other suit' better, which is fair, because at the time I was wearing the preorder suit that looked like it was made from Kamen Rider outfit parts. I've also seen a number of ladies in headscarves in various parts of the city.

No kids, though. The only minor I've seen in this has been Miles Morales, and possibly one of his friends. I'm guessing Insomniac Games figured that it was better to avoid even the possibility of someone attempting to harm them, despite all the civilians in the game being invincible. The only people I've encountered so far with mobility devices have all been at the FEAST homeless shelter, but that's still more than I've seen in most other games. (Points to the PS2 port of Half-Life for having a scientist in a wheelchair as an NPC in the co-op game.)

There are a lot of suits you can unlock for Spidey to wear, and most of them have associated powers, but Insomniac was kind enough to say 'once you unlock a given suit you can use its power with any other suit in the game' so you don't have to run around dressed as if you were in Secret Wars in order to use the mess-with-electronic-gear power. I personally love the Vintage Comic Suit, because you're basically a cel-shaded animation version of Spidey who looks like he was drawn by hand, and nothing else changes about the animation. I'm sad there's no commentary on it, though. J. Jonah Jameson periodically does podcasts in the course of the game, and when I unlocked and wore the Spider-Punk suit he started kvetching about that. But nothing about the comic suit, or the Japanese superhero suit. Boo.

That being said I'm gonna stop here, because I want to avoid spoilers, but I will say exactly one thing: I only found out about the Spidey enemy Screwball through this video game, and I can safely say I despise her.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Started playing Civ 6 on the iPad a while ago, mostly because I wanted something to do during prep time (I'd seen several suggestions that I just hole up in the bathroom until things finished). Sean Bean does the game's opening narration.

Poor bastard, his character doesn't even survive the introductory cinematic.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Turns out there's one spot in the fight area for the Kalydonian Boar where you can perch just out of strike range, and while the pig will summon lesser pigs to come help it fight, none of them are good at this whole 'stand up on your hind legs' thing. They just stand there staring expectantly at you, but since you're within the fight area, they don't heal up. You can hit them repeatedly with ranged weapons until it's safe to come down.

Things have continued apace otherwise. There's cultists!
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
WHY THE !*(@)!@ IS THE !$*!)@%^!@% KALYDONIAN BOAR ROAMING AROUND !@*)(!^% IRON AGE GREECE

THAT WAS A @#*()^)(#^)@(#&$ BRONZE AGE MONSTER

FREAKING !#^!&%)!(@^#()*!%_#@)!&@)&!#@* PIG



.... guess why I didn't get to bed last night until close to 3 AM. Go on. Guess.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Pluses to making it to Delphi in AC Odyssey:

- So many archaeological sub-sites within the Delphi sanctuary replicated in full visible glory
- Very, very pretty landscaping and historically-as-accurate-as-possible paintjobs
- The old semi-retired mercenary is a fun conversation
- Herodotos
- Nobody, literally nobody, notices or cares that you are climbing up the outside of the Temple of Apollo and doing a balancing act on the highest point of the highest statue
- Unless you jump off at a spot other than the conveniently placed pile of flowers and land in front of them, at which point they gasp but otherwise don't really fuss

Minuses to making it to Delphi in AC Odyssey:

- A conversation that includes the words 'bear scrotums'
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
.... apparently Ubisoft's ancient Greece has cuccos; I got attacked by no less than five level 5 chickens when I was investigating a farm on Kefallonia last night.....

not that being level 5 helped, I mean, they all died of being hit with a sword exactly once, but they DID have '5' markers over their heads.

but still.
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
It is possible to summon a horde of frogs.

They don't do anything, they just frog around your feet for a while, but still. Horde of frogs.

(Butterflies in some places, too, but the frogs are funnier.)
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Well, this should be interesting. I was poking through the games on the Playstation Store the other day to see what they had in the way of science fiction based games other than bullet hells- Skyrim's nice enough but I've been doing fantasy gaming a while now, and after watching several episodes of Girls und Panzer I wanted to do something in a non-magic setting. They had X-Com 2 on sale for $18 (base game plus three DLCs), so I got that- I loved X-Com: Enemy Unknown and Enemy Within, as well as the original X-Com: UFO Defense and X-Com 2: Terror From The Deep. Tried loading that up. Print is ridiculously TINY on my tv. Apparently 2k/Firaxis/whoever is victim to the delusion so many software companies have, namely that only two uses of a display are possible: one is attached directly to your desktop computer, no more than thirty inches from your face, and the other is that you own and use a seventy-two inch or larger television which you may very well be using from about thirty inches away anyway.

I'm gonna set the PS4's accessibility options to allow Zoom viewing, which is done by the PS button plus (I think) X button. We'll see if that helps.

The interesting part isn't that, though. It's the 'people who liked this game also bought' selection. One of the games mentioned in that section was called The Outer Worlds, and I did not recognize the font or imagery at all, so I clicked on it.

It's a semi open world space-based RPG. From Obsidian. Specifically, from the people at Obsidian who were responsible for Fallout New Vegas and at least two of the writers from the original Fallout game. When I checked the reviews for it, the reviewers said 'it's not the Fallout universe but it's the same kind of humor and it's really well written and unlike the aggravating aspects of many RPGs you can kill any npc you want except for one and the script will adapt, and also the first patch allows you to set a slightly larger font size, and it has a semifrontier style like Firefly but without Joss Whedon's fingerprints being all over the place, and and and'...

So, yeah, last night I fired it up and started on my new character there. I am avoiding any further information about the game until Meredith is further into the plot.
camwyn: (Ron the Narrator)
Notes From New Vegas 62: Ring-A-Ding-DING, Evil Chandler Bing

When last we saw our heroine, Janice had just had another Wizard of Oz experience thanks to the Floating Head of Howard Stark. Well, not really- Mr. House didn't want to achieve immortality through his reputation or his kid, he wanted to achieve it through not dying- but close enough. It was now time for Janice to go and see about having a little word with Evil Chandler Bing.

I HAVE NO IDEA WHY THE CUT TEXT HTML ISN'T WORKING AND RIGHT NOW I NO LONGER CARE )
camwyn: (Ron the Narrator)
Notes From New Vegas 61: 'Lucky' 38, My Ass

When last we saw our heroine, Janice had just entered the Strip, met Victor the Creepy Robot Cowboy, and been told to report to the top floor of the Lucky 38 Casino to meet with Mr. House. As it 's been a long time since I started writing these things, I don't remember how much I may have said about the Strip or the setting in that regard; my apologies if I repeat anything you already know.

Cut for spoilers, because even years after the game is out, I still care. )
camwyn: (Ron the Narrator)
Notes From New Vegas 60: Back To The A-Plot

When last we saw our heroine, it was late in 2013 in RL and I was just sure I was going to do these things more often. I'm sorry it got away from me. I've had a terrible urge to go back to the Wasteland lately, though, possibly because I'm really tired of post-apocalyptic/dystopian settings that are top-heavy on zombies or arbitrary sorting of people into arbitrary categories. Possibly just because the Capital Wasteland and the Mojave Wasteland are warm, and I've just lived through Boston's snowiest winter on record. Who knows. Point is, I fired up the Xbox the other day and took me down some notes, so we're going back to Janice now.

Spoilers for Fallout New Vegas. I know it came out years ago. DON'T CARE. )
That's it for the moment. I have more notes, but I'm at a Starbucks and I can only buy so many drinks before I start feeling like I ought to give up the seat. More later, when we go INTO THE STRIP (dun dun DUNNNN).
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
Had another Civ: Beyond Earth play-through. Transcendence victory this time. Only marginally more interesting than the last one. It would help if they didn't first put the text for your victory on screen as just plain letters on a black background, then play them over their painting while an actor or actress reads them off; seeing the "You Won!" message like that before they give you a picture leaves you with the "A Winner Is You!" taste in your mouth and when they bring up the artwork and the voice acting it's too late to be properly impressed. That being said, the voice acting does not impress me at all. I mean, the actors are okay, but none of them are voices I know, and if they are not going to be voices I know then they should at least be voices that are impressive. They are not. The developmental paths for tech and society in the game are kind of interesting, but the whole "You have to choose one of exactly three possible directions to take your society in unless you want to use one of the really boring anybody victories" thing makes it feel like stuff's being rammed down your throat- especially since you only get three possible Affinities, which more or less amount to "AAAAAAH SPACE IS SCARY! WE'RE HUMANS! XENOS SCUM WILL CONTAMINATE US ALL!", "We're going to live in harmony with this planet. SERIOUS harmony. Raise your hands if you've seen James Cameron's Avatar", and "The flesh is weak! HAIL THE MACHINE!".

Which isn't to say that the game isn't kind of fun in its own way, but it's really hard to get emotionally attached to or even seriously interested in bodged-together scifi space cultures the same way as you can get wrapped up in a given culture of Earth, back in Civ V. Each of the culture leaders has a name, but I've had a hard time being impressed enough with any of them to actually learn them. I've wound up calling them Brazil Guy, France Lady, Maori Tony Stark (he's in charge of 'Polystralia' and he seriously resembles Robert Downey Jr.), CEO Susan (that's the American colony, they're corporate sponsored), That Asian Lady In The Green Outfit (she runs the Pan-Asian Collective and she sounds like she's speaking Chinese, but 'Sochua' isn't a Chinese name- I think it's Cambodian), Indian-Looking Prophet Lady, and African Guy. Oh, and Slav Guy, I forgot about him. I think Brazil Guy's first name is Rejinaldo. France Lady's name is Elorie or Elodie or something like that, but as far as I'm concerned she's France Lady. I think Maori Tony Stark's name is Hutama. Slav Guy usually winds up being called 'General' within about two or three diplomatic visits so I suppose he's General Slav Guy. African Guy kinda drives me up the wall because he mostly turns up during the game to offer trades of resources or energy, which is fine, but his introductory spoken line is 'No village was ever destroyed by trade'. Um... wow. Just... I'm pretty sure anybody who had to live under the colonial rule of Leopold of Belgium would disagree with you there, sir. Wow. And Prophet Lady is the faction I first played when I started the game; I picked her faction because I liked their ability to gain more ground very quickly, and only learned later that the leader was supposed to be the daughter of a charismatic speaker and leader and prophet who had united the whole Indian subcontinent under his leadership. Her name's Kavitha Thakur, but since some of the guys I saw in the startup animation for the game were wearing what looked like Sikh turbans, my brain keeps insisting that her last name is supposed to be Kaur.

Anyway. The game's all right. The graphics are neat and the music is pretty awesome. The gameplay isn't really all that innovative, though, and the tech web- technologies are arranged in a web rather than a linear tree, so you don't have to progress through a specific linear path of development- can be a little annoying if you don't remember where to look for the next tech you want (Swarm Intelligence and Swarm Robotics, for example, aren't anywhere near each other). It's an okay game, but the scifi elements aren't enough to really get me going. If you like world colonization and development games, go buy Civ V and make sure it's got the Brave New World and Gods and Kings expansions. I can't recommend Beyond Earth, at least not yet.
camwyn: (ew)
Had my first Civ Beyond Earth victory last night. Word of advice, if you're playing the game and starting to be fascinated by the technologies and the implications and the potential promise of stuff, don't let yourself get roped into a Contact victory. It sounds great- find things, build tower, signal aliens, see what shows up- but you literally spend X number of turns building the beacon and when you turn it on it takes 1000 energy and siphons off all surplus energy for thirty turns and then A Winner Is You. No cinematic, no nothing- a little painting or some such with some vague images and a few lines of "we don't know what to expect but we have proof we're not alone!" and that's it.

I haven't had a game be that promising and have that unsatisfying an ending since the original Pick-Your-War-Crime ending of Mass Effect 3. Even Fallout 3's woefully unsatisfying original ending at least had Ron Perlman reading off a speech that was marginally affected by things you'd done.

I'm playing CivBE again, of course. I want a better ending. If all of them are that bleh then I'm going to be peeved; I don't mind an unusual Civ variant but I'd really like something that's at least going to live up to the promise of some of the more exotic bits of the tech web, not just "Have a still picture and a bland half-paragraph". Different civ this time- the Pan-Asian Cooperative sounds like fun- and I'm not sure if I'm gonna go for the same Affinity or if I'm aiming for Supremacy instead. We'll see.
camwyn: (brood ponder think scowl brood)
Started playing Civilization Beyond Earth last night. I keep trying to call it Civilization V: Beyond Earth, which is not entirely fair. Does rather resemble Civ V, though. I do like the way very nearly everything you build and create gets slightly tweaked along the way according to your decisions; that makes sense in an environment where you're starting from scratch. I'm a bit annoyed about the difficulty of keeping the colony's health up, though. And I am going to put the Brazilian guy and the French lady through the WALL. We came umptybajillion miles through space in coldsleep to find somewhere better to establish ourselves and you two can't figure out a way to handle your differences other than warfare? We are ON A COMPLETELY NEW PLANET. You have been here LESS THAN TWO HUNDRED AND FIFTY YEARS. How do you not have enough room to refrain from trying to kill each other? HOW?
camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
I've been playing a number of different video games lately, which is a fair part of why I haven't posted here much. Ploughing through a lot of game material tends to consume my attention. I plan on going back to the Fallout games soon, as I've had the odd nostalgic flash for the Capital Wasteland and/or Big Mountain lately, but I've been having a go at other areas of gaming for a while.

The first big one is that I've played through Assassin's Creed IV: It's Pirates This Time, You Like Pirates, Right?. Which was remarkably fun, and which made me very happy on a number of levels. One was the purely mechanical level, on which I was happy because OH MY GOD A VIDEO GAME VEHICLE I CAN STEER. Seriously. I've played Halo (CE and ODST), Mass Effect (see: Mako, Hammerhead), Half-Life 2, various Mario Kart games, etc., and the only vehicles I've had any real luck with at all have been the ships in Assassin's Creed games. It took me a while to get used to the ship to ship combat system, since you have several different weapons and which one you fire depends on which one you're looking at, plus I am not always good at remembering which buttons have to be pressed or not pressed for which gun, but once I did... YAY VEHICLE I CAN STEER. YAY COMBAT I CAN BE GOOD AT. On a character level I rather liked Edward Kenway; he struck me as a fine example of a Chaotic Neutral Slytherin very early on, and yet he had an appealing personality. Good supporting cast in the game, too- Adewale was kinda awesome, and the DLC in which you played as Adewale was pretty good, although since the main game was "Pirates! We like money and personal liberties! Mostly money" and the Freedom Cry DLC was "Welcome to Port-Au-Prince. Time to make people regret that they ever bought into the slave-based economy in the first place", the DLC was a rather different experience. (Note: you will not be participating in Toussaint L'Ouverture's revolution; AC IV was set in 1715 and a few years that followed, and Freedom Cry is set ten years after AC IV ends.)

And then there was Antichamber.

It's an indie puzzle game, it's been out since last January, and it is amazingly good at helping you clear your mind of extraneous crap and focus your thoughts. There are no enemies and no other characters; there is no plot. Unless you count 'figure out how to get out' as a plot, anyway. It's practically a meditation aid built as a collaboration between MC Escher and Bloody Stupid Johnson, except for the lack of lethality or even danger. The soundtrack is ambient music by Siddhartha Barnhoorn, with other sound effects added in at times- nature sounds, mostly. I wound up buying the soundtrack on Bandcamp. Overall the game is either insanely frustrating or very calming or both, and while people have talked about how much it messes with your head, I don't think I really felt that way about it. Might be worth having a look, if you're into that kind of thing.

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camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
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