
Hey, question. Given the rise of narrative and character interaction in video games over the past ten years (I seem to recall a studio executive/writer saying something last year about 'if you go to a James Bond movie, you're with our characters and intellectual property for two hours, but if you buy a James Bond video game you're with our character for twenty'), does the Bechdel test apply to video games these days? Or does the fact that in video games without cutscenes, the only characters you see or hear interacting are the ones in your immediate vicinity skew things?
I'm mostly curious because I was thinking about the Fallout games I've played and the various depictions of women and minorities. FO3 has a decent number of women in non-exploitative roles (Moira Brown, Agatha, Dr. Madison Li, Sentinel Sarah Lyons, Star Paladin Cross, Amata Almodovar, Machete, Princess, Lucy West, Karen Schenzy, etc.) as video games go, but since NPC conversations are lucky to last more than sixty seconds regardless of the participants, you're only going to pass the Bechdel test if your Lone Wanderer is female. Similar deal in FNV- Colonel Moore, Old Lady Gibson, Daisy Whitman, Jeannie May, Veronica Santangelo, Rose of Sharon Cassidy, Ghost, Lily, Sarah Weintraub and plenty of other non-exploitative female characters*, but since NPCs don't talk to each other for more than a minute regardless of gender or lack thereof and since you can't have more than one humaniform follower in your party at a time, I'm not sure if you can apply Bechdel at all due to the limitations of the format.
Mind you, not all video games have these limitations. Dragon Age and Dragon Age 2, for example, allow you to have multiple party members, and they banter with each other regularly. Bring two women with you for about half an hour of play and you'll get a total of five minutes of conversation that has nothing to do with a man, almost guaranteed. So there's that.... I guess what I'm asking is, what's a decent way to judge female-female interaction in narrative-intensive video games, given that they're a different form of storytelling from movies, TV or novels.
*uuuuuunfortunately there are also many exploitative-as-hell female roles but then again a major percentage of these are characters in the Gomorrah casino, and Gomorrah has as many guy prostitutes in ridiculously stripperific outfits as it does girl ones, for whatever that's worth