Notes From New Vegas 21
Nov. 25th, 2010 08:34 pmNotes From New Vegas 21: ARRRRGH HATE THIS VAULT HATE HATE HATE
When last we saw our heroine, Janice was heading south from Nellis Air Force Base, having agreed to help the Boomer tribe retrieve a crashed B-29 so that they could blow up ignorant Wasteland savages or something like that. She had no intention of actually cooperating, but hey, it got her away from the people with the enormous guns, right? And she needed to take Veronica to Vault 34 and get the pulse gun out of their armory...
I am not going to lay out the narrative of Vault 34 here. There is no way I can do it coherently. Because ARRRRGH GOD ALMIGHTY I HATE THIS VAULT. HATE HATE HATE HATE HATE. We are talking AM levels of hate here, we're talking a purely player-based hate. This is not a Vault with a Terrible Dark Secret.This is a Vault where the experiment was "Hey, what happens if we give these people a whole lot of guns and don't lock the armory door?". Which, you know, reprehensible but not the worst thing ever. The problem with this Vault: the design. Oh, God, the design. The whole place is radioactive, for one thing, so if you don't wear the spacesuit and regularly pop Rad-X you're going to wind up very, very sick and then very, very dead. The place is chock full o' ghouls, for another- the Vault residents who never left all got irradiated into ghoulification. And we are not talking classy, social, intelligent Necropolis ghouls, oh no no no no; these ghouls are all feral as hell. Including their security officers, who are a) still wearing their armor and b) Glowing Ones and c) very, very numerous. And they hate you. And they all want you to die.
And the armory is on the bottom-most floor, chock full of security.
And the armory section is locked with a lock controlled in the Overseer's office.
And the Overseer's office is locked with a lock you have to open with a keycard that's on a dead Glowing One.
And about half the Vault is flooded and the keycard-bearing dead guy is in the flooded section so you have to swim to him and pick his corpsey pocket.
And the Overseer's office requires TWO keycards and the other one is on ANOTHER dead glowing guy in a flooded area.
And the Overseer is a Glowing One himself and his office has the two giant machinegun turrets that the Overseer offices had in Fallout 1 so you'd better be able to fight those.
And to get to the armory you have to drain the flooding from another terminal entirely.
And then you have to fight your way through approximately two metric assloads of security officers to get to the door.
And you had better have remembered to unlock everything upstairs because otherwise you have to go back and find it again.
And then GOD HELP YOU if you haven't brought the key from Nellis with you (I didn't on my first playthrough) because the armory is quite nice but the pulse gun is inside a case that requires 100 Lockpick skill to open.
And there is still the radiation to survive on the way back up, not to mention the killer golden geckos outside, assuming you didn't slaughter them all on the way in.
SO. VERY. VERY. MUCH. HATE. AHGOAGHAOGHJKDAHSJKDHAKLSDHJASLHFDFHSDFSDFSD NO MORE.
When last we saw our heroine, Janice was heading south from Nellis Air Force Base, having agreed to help the Boomer tribe retrieve a crashed B-29 so that they could blow up ignorant Wasteland savages or something like that. She had no intention of actually cooperating, but hey, it got her away from the people with the enormous guns, right? And she needed to take Veronica to Vault 34 and get the pulse gun out of their armory...
I am not going to lay out the narrative of Vault 34 here. There is no way I can do it coherently. Because ARRRRGH GOD ALMIGHTY I HATE THIS VAULT. HATE HATE HATE HATE HATE. We are talking AM levels of hate here, we're talking a purely player-based hate. This is not a Vault with a Terrible Dark Secret.This is a Vault where the experiment was "Hey, what happens if we give these people a whole lot of guns and don't lock the armory door?". Which, you know, reprehensible but not the worst thing ever. The problem with this Vault: the design. Oh, God, the design. The whole place is radioactive, for one thing, so if you don't wear the spacesuit and regularly pop Rad-X you're going to wind up very, very sick and then very, very dead. The place is chock full o' ghouls, for another- the Vault residents who never left all got irradiated into ghoulification. And we are not talking classy, social, intelligent Necropolis ghouls, oh no no no no; these ghouls are all feral as hell. Including their security officers, who are a) still wearing their armor and b) Glowing Ones and c) very, very numerous. And they hate you. And they all want you to die.
And the armory is on the bottom-most floor, chock full of security.
And the armory section is locked with a lock controlled in the Overseer's office.
And the Overseer's office is locked with a lock you have to open with a keycard that's on a dead Glowing One.
And about half the Vault is flooded and the keycard-bearing dead guy is in the flooded section so you have to swim to him and pick his corpsey pocket.
And the Overseer's office requires TWO keycards and the other one is on ANOTHER dead glowing guy in a flooded area.
And the Overseer is a Glowing One himself and his office has the two giant machinegun turrets that the Overseer offices had in Fallout 1 so you'd better be able to fight those.
And to get to the armory you have to drain the flooding from another terminal entirely.
And then you have to fight your way through approximately two metric assloads of security officers to get to the door.
And you had better have remembered to unlock everything upstairs because otherwise you have to go back and find it again.
And then GOD HELP YOU if you haven't brought the key from Nellis with you (I didn't on my first playthrough) because the armory is quite nice but the pulse gun is inside a case that requires 100 Lockpick skill to open.
And there is still the radiation to survive on the way back up, not to mention the killer golden geckos outside, assuming you didn't slaughter them all on the way in.
SO. VERY. VERY. MUCH. HATE. AHGOAGHAOGHJKDAHSJKDHAKLSDHJASLHFDFHSDFSDFSD NO MORE.
no subject
Date: 2010-11-26 03:21 am (UTC)no subject
Date: 2010-11-26 03:25 am (UTC)no subject
Date: 2010-11-26 03:44 am (UTC)I go around the entire floor, so draw out all the ghouls from the reactor chamber except the Overseer. And I go in, and he's a reaver. But I didn't find any turrets, so it's some compensation. I buffed guns to 100, took Med-X and Psycho, and he eventually went down. Killed both Boone and Rex, but I'm on casual, so they tend to get killed quite a bit.
And then the game crashed, so I get to kill him AGAIN!
no subject
Date: 2010-11-26 04:47 am (UTC)no subject
Date: 2012-06-17 07:19 pm (UTC)+100000
Jesus Lizard Fuck.
no subject
Date: 2012-06-17 11:05 pm (UTC)