(no subject)
Jun. 19th, 2009 11:44 amThis is more of a question for those of you who read
milliways_bar than anything else. I play the Lone Wanderer from Fallout 3 there, and I had some plot stuff to inquire about.
See, Ellen's at a point in the main quest line of the game where I felt it would make sense for her to completely lose her father's trail. I cut out the last few sentences of her father's last audiotape, so all she knows is that Dad's gone looking for Vault 112. She has no clue where it is, or what it's near, or anything else. She's sufficiently frustrated with her situation that she's half considering not bothering to look for Dad at all, but she's not sure what else she's supposed to do with herself at the moment. I plan on having her get started on some of the less ant-intensive sidequests when she goes back to her world. The first one will probably be the one with the vampires.
Yes, there are vampires. It's canon.
... no, they don't sparkle.
ANYway. Vampire quest comes first, and I think she's probably going to do that alone, but after that she's got a lot of opportunities to putz about the Wasteland. There are several side quests after the thing with the vampires that might well prove to be fruitful opportunities for one or two people to come with her and experience the feeling of "it's not so much that your world is dead or nearly so, it's the part where it's completely frickin' insane" that seems to hit anyone who wanders into the Falloutverse. I thought I'd float 'em past people here to get an idea of who was interested and when.
- Canterbury Commons. It's got crazy superheroes! And a town full of people who wish they'd just go away! Requires no combat with humans unless someone pisses the AntAgonizer or the Mechanist off enough to get them into the fight. Just ants and robots.
- Big Town. Supermutants have carried off two people from Big Town for God alone knows what purposes. A rescue mission is needed, badly. Requires fighting and killing formerly-human sentient beings, although this may be made easier by the fact that they want to eat you and think that leaving piles of human limbs and torsos around their headquarters is a good idea.
- Crazy Soda Otaku Lady. Yeah, yeah, she has a name, but she's a crazy soda otaku lady and if you ever interacted with her you'd agree with me. Her quest involves infiltrating a factory full of grumpy robots and giant mutant crab monsters that glow in the dark.
- The Dunwich Building. Ghouls, a crazy man, and hints of supernatural involvement. Also possibly an evil book. It's mostly just horror and killin' walking dead things, but if people are interested, it's available.
And, entirely separately:
The Pitt. I'm not interested in sending Ellen on this one. If someone wants, for some reason, to wander into her world and get caught up in an urban post-apocalyptic dystopia that has no sense of humor at all, but offers an interesting plot about mutation and what people are willing to do to cure it- and has a hefty dose of zombie creepitude to it- I can arrange that for you.
There are plenty of other things in the Falloutverse to dink around with, including a bunch of stuff in DC itself, but for the moment Ellen's mostly gonna be in the wilderness, and these are the ones that lend themselves to lower-level characters in the wild areas. Let me know if you're interested.
See, Ellen's at a point in the main quest line of the game where I felt it would make sense for her to completely lose her father's trail. I cut out the last few sentences of her father's last audiotape, so all she knows is that Dad's gone looking for Vault 112. She has no clue where it is, or what it's near, or anything else. She's sufficiently frustrated with her situation that she's half considering not bothering to look for Dad at all, but she's not sure what else she's supposed to do with herself at the moment. I plan on having her get started on some of the less ant-intensive sidequests when she goes back to her world. The first one will probably be the one with the vampires.
Yes, there are vampires. It's canon.
... no, they don't sparkle.
ANYway. Vampire quest comes first, and I think she's probably going to do that alone, but after that she's got a lot of opportunities to putz about the Wasteland. There are several side quests after the thing with the vampires that might well prove to be fruitful opportunities for one or two people to come with her and experience the feeling of "it's not so much that your world is dead or nearly so, it's the part where it's completely frickin' insane" that seems to hit anyone who wanders into the Falloutverse. I thought I'd float 'em past people here to get an idea of who was interested and when.
- Canterbury Commons. It's got crazy superheroes! And a town full of people who wish they'd just go away! Requires no combat with humans unless someone pisses the AntAgonizer or the Mechanist off enough to get them into the fight. Just ants and robots.
- Big Town. Supermutants have carried off two people from Big Town for God alone knows what purposes. A rescue mission is needed, badly. Requires fighting and killing formerly-human sentient beings, although this may be made easier by the fact that they want to eat you and think that leaving piles of human limbs and torsos around their headquarters is a good idea.
- Crazy Soda Otaku Lady. Yeah, yeah, she has a name, but she's a crazy soda otaku lady and if you ever interacted with her you'd agree with me. Her quest involves infiltrating a factory full of grumpy robots and giant mutant crab monsters that glow in the dark.
- The Dunwich Building. Ghouls, a crazy man, and hints of supernatural involvement. Also possibly an evil book. It's mostly just horror and killin' walking dead things, but if people are interested, it's available.
And, entirely separately:
The Pitt. I'm not interested in sending Ellen on this one. If someone wants, for some reason, to wander into her world and get caught up in an urban post-apocalyptic dystopia that has no sense of humor at all, but offers an interesting plot about mutation and what people are willing to do to cure it- and has a hefty dose of zombie creepitude to it- I can arrange that for you.
There are plenty of other things in the Falloutverse to dink around with, including a bunch of stuff in DC itself, but for the moment Ellen's mostly gonna be in the wilderness, and these are the ones that lend themselves to lower-level characters in the wild areas. Let me know if you're interested.
no subject
Date: 2009-06-19 05:06 pm (UTC)no subject
Date: 2009-06-19 05:17 pm (UTC)(I plan on handling the Agatha's Song quest the same way I did on my first playthrough:
"Oh, hey, neat! A Vault door! Am I allowed to go in? Are there still people! It'll be like going... home... holy bahoogies that's not right- AUGH MIRELURK!"
*runs around screaming for a while*
"Hey, a working computer! I should check. . .it. . . oh God you people were sick."
*gets lost trying to find way out* *checks more computers* "Really sick."
*gets lost again* "Oh, hey, violin. I should take that."
*finds way out*
"Hey, buildings! I should see if there are people AUGH DEATHCLAW"
*fifteen mintes later* "I. HATE. THIS. PLACE. SO. MUCH."
etc.
no subject
Date: 2009-06-19 05:20 pm (UTC)Be...interesting if you had an Ash to come along on this one, wouldn't it? [evil grin]
no subject
Date: 2009-06-19 05:23 pm (UTC)A typical feral ghoul from the Dunwich Building
You make the call, folks. Personally, I plan on Ellen having the flaming homemade sword built from a motorcycle fuel tank, a motorcycle hand brake, an oven's pilot light, and a lawnmower blade before she goes anywhere near that building.
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Date: 2009-06-19 05:33 pm (UTC)no subject
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Date: 2009-06-21 05:59 pm (UTC)no subject
Date: 2009-06-24 01:42 pm (UTC)My favourite early-type quest is The Replicated Man, but that one's more investigaty than actiony. And Ellen's already been to Pinkerton's place (which doesn't preclude going again, but it does add a bit of a wrinkle).
no subject
Date: 2009-06-24 01:47 pm (UTC)Her next quest is going to start off as Blood Ties and then take a sharp turn into Big Trouble in Big Town. If I take Lucy's 'follow the river' advice, I inevitably wind up getting lost at some point- I mistake some other body of water for the river- and by the time I find the water again I've blundered into Big Town well before I get to Arefu.
no subject
Date: 2009-06-24 02:13 pm (UTC)Also: For me, that was a time of firsts. First encounter with Mirelurks in Hamilton's Hideaway (...I think...), and first run-in with Super Mutants near the theater. (Which killed me. I didn't have very good guns yet; the second time, I survived, but it took me ages and like three different weapons to bring down a Brute.) But Ellen's already familiar with those, so... I don't know where I'm going with this.
no subject
Date: 2009-06-24 02:20 pm (UTC)And on a side note I've had a look at the Wiki entries for Point Lookout even though I'm not going to buy it. I... am rather glad that I wasn't going to incorporate it into my game. Not because of the hillfolk, but because of something that happens on the main Point Lookout quest. GAH.
no subject
Date: 2009-06-24 02:34 pm (UTC)For me, though, it was over by Tenpenny Tower. Because I wanted to stop in and yell at those guys on my way to Vault 112.
I haven't looked up Point Lookout, but now you've filled me with burning curiosity. I'll just pop over to the wiki after I post this, though.
no subject
Date: 2009-06-24 02:42 pm (UTC)Ellen will be going to Tenpenny Tower at some point relatively soon, I think. After her encounter with the vampires there'll be a Talon ambush with yet another note about Mr. Tenpenny. Either that or she'll pick up on Three Dog's broadcast about the ghouls down there. Maybe both. I want her to have a good reason to blunder through Andale, and heading for Tenpenny Tower's the best one I can think of.
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Date: 2009-06-24 02:51 pm (UTC)no subject
Date: 2009-06-24 02:54 pm (UTC)So glad I wasn't planning on buying it to begin with. Ew, ew, ew.
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Date: 2009-06-25 01:18 am (UTC)no subject
Date: 2009-06-25 02:57 am (UTC)Yay! Sidequests good! (I've somehow managed to not encounter Andale as either character, even though they've both made the trek over to the Tenpenny/RobCo/etc area. Probably because I usually try to walk in a straight line if I want to go somewhere specific.)
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Date: 2009-06-25 03:45 am (UTC)no subject
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