(no subject)
Jun. 19th, 2009 11:44 amThis is more of a question for those of you who read
milliways_bar than anything else. I play the Lone Wanderer from Fallout 3 there, and I had some plot stuff to inquire about.
See, Ellen's at a point in the main quest line of the game where I felt it would make sense for her to completely lose her father's trail. I cut out the last few sentences of her father's last audiotape, so all she knows is that Dad's gone looking for Vault 112. She has no clue where it is, or what it's near, or anything else. She's sufficiently frustrated with her situation that she's half considering not bothering to look for Dad at all, but she's not sure what else she's supposed to do with herself at the moment. I plan on having her get started on some of the less ant-intensive sidequests when she goes back to her world. The first one will probably be the one with the vampires.
Yes, there are vampires. It's canon.
... no, they don't sparkle.
ANYway. Vampire quest comes first, and I think she's probably going to do that alone, but after that she's got a lot of opportunities to putz about the Wasteland. There are several side quests after the thing with the vampires that might well prove to be fruitful opportunities for one or two people to come with her and experience the feeling of "it's not so much that your world is dead or nearly so, it's the part where it's completely frickin' insane" that seems to hit anyone who wanders into the Falloutverse. I thought I'd float 'em past people here to get an idea of who was interested and when.
- Canterbury Commons. It's got crazy superheroes! And a town full of people who wish they'd just go away! Requires no combat with humans unless someone pisses the AntAgonizer or the Mechanist off enough to get them into the fight. Just ants and robots.
- Big Town. Supermutants have carried off two people from Big Town for God alone knows what purposes. A rescue mission is needed, badly. Requires fighting and killing formerly-human sentient beings, although this may be made easier by the fact that they want to eat you and think that leaving piles of human limbs and torsos around their headquarters is a good idea.
- Crazy Soda Otaku Lady. Yeah, yeah, she has a name, but she's a crazy soda otaku lady and if you ever interacted with her you'd agree with me. Her quest involves infiltrating a factory full of grumpy robots and giant mutant crab monsters that glow in the dark.
- The Dunwich Building. Ghouls, a crazy man, and hints of supernatural involvement. Also possibly an evil book. It's mostly just horror and killin' walking dead things, but if people are interested, it's available.
And, entirely separately:
The Pitt. I'm not interested in sending Ellen on this one. If someone wants, for some reason, to wander into her world and get caught up in an urban post-apocalyptic dystopia that has no sense of humor at all, but offers an interesting plot about mutation and what people are willing to do to cure it- and has a hefty dose of zombie creepitude to it- I can arrange that for you.
There are plenty of other things in the Falloutverse to dink around with, including a bunch of stuff in DC itself, but for the moment Ellen's mostly gonna be in the wilderness, and these are the ones that lend themselves to lower-level characters in the wild areas. Let me know if you're interested.
See, Ellen's at a point in the main quest line of the game where I felt it would make sense for her to completely lose her father's trail. I cut out the last few sentences of her father's last audiotape, so all she knows is that Dad's gone looking for Vault 112. She has no clue where it is, or what it's near, or anything else. She's sufficiently frustrated with her situation that she's half considering not bothering to look for Dad at all, but she's not sure what else she's supposed to do with herself at the moment. I plan on having her get started on some of the less ant-intensive sidequests when she goes back to her world. The first one will probably be the one with the vampires.
Yes, there are vampires. It's canon.
... no, they don't sparkle.
ANYway. Vampire quest comes first, and I think she's probably going to do that alone, but after that she's got a lot of opportunities to putz about the Wasteland. There are several side quests after the thing with the vampires that might well prove to be fruitful opportunities for one or two people to come with her and experience the feeling of "it's not so much that your world is dead or nearly so, it's the part where it's completely frickin' insane" that seems to hit anyone who wanders into the Falloutverse. I thought I'd float 'em past people here to get an idea of who was interested and when.
- Canterbury Commons. It's got crazy superheroes! And a town full of people who wish they'd just go away! Requires no combat with humans unless someone pisses the AntAgonizer or the Mechanist off enough to get them into the fight. Just ants and robots.
- Big Town. Supermutants have carried off two people from Big Town for God alone knows what purposes. A rescue mission is needed, badly. Requires fighting and killing formerly-human sentient beings, although this may be made easier by the fact that they want to eat you and think that leaving piles of human limbs and torsos around their headquarters is a good idea.
- Crazy Soda Otaku Lady. Yeah, yeah, she has a name, but she's a crazy soda otaku lady and if you ever interacted with her you'd agree with me. Her quest involves infiltrating a factory full of grumpy robots and giant mutant crab monsters that glow in the dark.
- The Dunwich Building. Ghouls, a crazy man, and hints of supernatural involvement. Also possibly an evil book. It's mostly just horror and killin' walking dead things, but if people are interested, it's available.
And, entirely separately:
The Pitt. I'm not interested in sending Ellen on this one. If someone wants, for some reason, to wander into her world and get caught up in an urban post-apocalyptic dystopia that has no sense of humor at all, but offers an interesting plot about mutation and what people are willing to do to cure it- and has a hefty dose of zombie creepitude to it- I can arrange that for you.
There are plenty of other things in the Falloutverse to dink around with, including a bunch of stuff in DC itself, but for the moment Ellen's mostly gonna be in the wilderness, and these are the ones that lend themselves to lower-level characters in the wild areas. Let me know if you're interested.