(no subject)
Mar. 19th, 2009 09:27 amA thought occurs to me this morning as I scramble to phone tech support for this and purchasing for that; it is a thought about my video game habits/preferences, and unrelated to work. And it amounts to this: I think, mayhap, one of the reasons I am so very fond of Fallout 3 is because it offers me an apocalypse that does not have the word 'zombie' in front of it.
I've always been fond of the post-apocalyptic genre. I think it has its roots in my third- or fourth-grade panic over how people described the movie The Day After to me. I never saw that movie, probably because my mom, in her knowledge of my eight-or-nine-year-old psyche, knew better than to let me watch it. But people who did see it told me about it, and I resolved that I wanted to be able to do anything just in case the people who did all the stuff that I normally didn't do for myself happened to die or vanish or what have you. Watching movies where that kind of thing had already happened provided a sense, once the movie was over, that at least the terrible thing has not happened yet in the real world; reading books where the end of the world was happening, or was yet to happen, gave me a sense of preparing even if all the preparing involved was recognizing the signs. (I was part of a gifted and talented class in third and fourth grade, and we got into competition over who could read the biggest book. At one point I read the entire Bible. I think I went over Revelation about five times.)
Later, somewhere along the line, I developed something of a fondness for the Empty World aspect of post-apoc fiction. There is something immensely relieving about not having squintillions of people around you at every turn, even if it does mean you have to scrabble like a mad thing for every single aspect of everyday life. It's an inverse of the life of a city dweller, and from time to time the Empty World is a welcome point of retreat into that inverse.
I also like the post-apoc aspect of having to rebuild society from an extremely small set of survivors. Founder effect is fascinating to track in genetics. In anthropological terms it can have an even more profound effect, I think- you have this minuscule cluster of people to work with, and now everything they do to create a working society is based on just what they have available to them, whether in writing or action. It gives you some truly enormous opportunities to change things, assuming there are enough people to genuinely rebuild.
The thing is that lately, every time there has been an end-of-civilization event in fiction it's involved the goddamn bitey dead people. OH NO THE MINDLESS DEAD ARE RISING AND HUNTING THE LIVING. EEK. You know what? I don't really care. I am tired of people thinking that the walking dead- or the virally infected- are the scariest thing to ever scare people. I'm not interested in killing mindless dead people, and I'm not real big on predatory feral dead people, either. Civilization being overwhelmed by its dead? Not something I particularly feel like exploring. But there it is, every time you turn around: the freakin' zombie apocalypse. I like Valve's games but I'll never buy Left 4 Dead because, well, ZOMBIES. I was okay with 28 Days Later because I was more fascinated by the prospect of an empty London and a plague than I was turned off by the Infected.
Ultimately, though, I'm just tired of the end of civilization being pinned on its dead coming back, or its disease victims overwhelming its healthy. Sorry. Had enough of that. When I want to see civilization burning I want it to burn either because of what its living did, or because of something completely beyond its control. And Fallout gives me that: a good old-fashioned nuclear apocalypse. Yeah, there are feral ghouls, which are basically mindless predatory zombies, but they're a relatively minor component of the whole thing. They're a by-product, not a central focus or a point of blame. Fallout just set us up the bomb, not the OH MY GOD DEAD MAN IS DRIVING HOW CAN THIS BE, and that's something I can appreciate.
I've always been fond of the post-apocalyptic genre. I think it has its roots in my third- or fourth-grade panic over how people described the movie The Day After to me. I never saw that movie, probably because my mom, in her knowledge of my eight-or-nine-year-old psyche, knew better than to let me watch it. But people who did see it told me about it, and I resolved that I wanted to be able to do anything just in case the people who did all the stuff that I normally didn't do for myself happened to die or vanish or what have you. Watching movies where that kind of thing had already happened provided a sense, once the movie was over, that at least the terrible thing has not happened yet in the real world; reading books where the end of the world was happening, or was yet to happen, gave me a sense of preparing even if all the preparing involved was recognizing the signs. (I was part of a gifted and talented class in third and fourth grade, and we got into competition over who could read the biggest book. At one point I read the entire Bible. I think I went over Revelation about five times.)
Later, somewhere along the line, I developed something of a fondness for the Empty World aspect of post-apoc fiction. There is something immensely relieving about not having squintillions of people around you at every turn, even if it does mean you have to scrabble like a mad thing for every single aspect of everyday life. It's an inverse of the life of a city dweller, and from time to time the Empty World is a welcome point of retreat into that inverse.
I also like the post-apoc aspect of having to rebuild society from an extremely small set of survivors. Founder effect is fascinating to track in genetics. In anthropological terms it can have an even more profound effect, I think- you have this minuscule cluster of people to work with, and now everything they do to create a working society is based on just what they have available to them, whether in writing or action. It gives you some truly enormous opportunities to change things, assuming there are enough people to genuinely rebuild.
The thing is that lately, every time there has been an end-of-civilization event in fiction it's involved the goddamn bitey dead people. OH NO THE MINDLESS DEAD ARE RISING AND HUNTING THE LIVING. EEK. You know what? I don't really care. I am tired of people thinking that the walking dead- or the virally infected- are the scariest thing to ever scare people. I'm not interested in killing mindless dead people, and I'm not real big on predatory feral dead people, either. Civilization being overwhelmed by its dead? Not something I particularly feel like exploring. But there it is, every time you turn around: the freakin' zombie apocalypse. I like Valve's games but I'll never buy Left 4 Dead because, well, ZOMBIES. I was okay with 28 Days Later because I was more fascinated by the prospect of an empty London and a plague than I was turned off by the Infected.
Ultimately, though, I'm just tired of the end of civilization being pinned on its dead coming back, or its disease victims overwhelming its healthy. Sorry. Had enough of that. When I want to see civilization burning I want it to burn either because of what its living did, or because of something completely beyond its control. And Fallout gives me that: a good old-fashioned nuclear apocalypse. Yeah, there are feral ghouls, which are basically mindless predatory zombies, but they're a relatively minor component of the whole thing. They're a by-product, not a central focus or a point of blame. Fallout just set us up the bomb, not the OH MY GOD DEAD MAN IS DRIVING HOW CAN THIS BE, and that's something I can appreciate.
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Date: 2009-03-19 02:48 pm (UTC)no subject
Date: 2009-03-19 02:52 pm (UTC)no subject
Date: 2009-03-19 04:13 pm (UTC)Btw, have you read Nausicaa of the Valley of the Wind? It contains most of the post-apoc elements you like as well as being an amazing graphic novel.
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Date: 2009-03-19 04:22 pm (UTC)Can't say I've read Nausicaa, no...
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Date: 2009-03-19 04:35 pm (UTC)Nausicaa (it was also made into a movie, which is lovely to look at but doesn't contain the whole story) has a post-apocalyptic world, created by humanitys hubris and enviromentally destructive ways.
Most of the world is covered by a giant, poisonous fungus forest, where the really HUGE bugs live. The remaining humans are split into two empires (at war with each other) and a few small clans living just on the edge of the poison forest. Nausicaa belongs to one of those clans, admires the great insects and doesn't like to go to war but since she's the princess of her people she has to. Has lots of beautiful images of the forest and the insects, good characters and.... well, it's just really awesome, so consider it recced with the greatest fervor ;)
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Date: 2009-03-19 05:32 pm (UTC)no subject
Date: 2009-03-19 04:16 pm (UTC)You know, for all that
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Date: 2009-03-19 04:18 pm (UTC)To this day I'm still chilled by the image of all the big cities as great charnel houses, with millions of dead people just lying around.
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Date: 2009-03-19 04:21 pm (UTC)no subject
Date: 2009-03-19 04:23 pm (UTC)no subject
Date: 2009-03-19 04:42 pm (UTC)Some of my favorite fiction is post-apocalyptic or rebuilding from a certain step (The 1632 series, for instance, it's quite post-apocalyptic, but it's certainly a rebuilding/restructuring sort of series.)
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Date: 2009-03-19 05:43 pm (UTC)It didn't help that my mother actually *worked* for Civil Defense at one time, and she stated she'd rather die in the explosions than try to live in the world after the Bomb.
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Date: 2009-03-19 05:48 pm (UTC)The story I'm trying to work on right now is post-apoc, but I'm not entirely sure what caused the apocalypse yet. I know it wasn't zombies, though, but that's all I got right now.
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Date: 2009-03-19 05:53 pm (UTC)This prolly goes to show that one of the sci-fi books I read in my formative years was Daybreak: 2250 A.D. (http://www.amazon.com/Daybreak-D-G-717-Orig-title/dp/B0007HJI3Q) by Norton. Old-school sci-fi, with exploring the nuclear wasteland that used to be North America, complete with mutant cats, rat- and lizard-people.
So, yeah. Zombies? Not so much. People exploring the ruins of the ancient city of "El-Ay", complete with their own re-built culture and making things by hand and legends about the 'Fire in the Sky' that ended the world- yes please!
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Date: 2009-03-19 06:05 pm (UTC)no subject
Date: 2009-03-20 12:32 am (UTC)For some value of "good". Er.
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Date: 2009-03-30 12:50 am (UTC)ps-As an aside these books are a spin-off of his Island in a Sea of Time series; taking place in the world the island of Nantucket left behind when it goes back to the Bronze Age.
And if you want anymore reading suggestion just ask, because I just adore post apoc fiction.