camwyn: (brood ponder think scowl brood)
[personal profile] camwyn
The problem with RPing anybody from a first person shooter canon is that sooner or later you're going to have to describe a boss fight. I sort of wish Half-Life were martial arts oriented. I could probably get away with copying a few paragraphs out of something by Louis Cha if that were the case. As it stands I have a creeping horror of it turning into the Penny Arcade strip where Tycho describes his Command and Conquer: Tiberian Sun manuscript: "'First the harvester went out for some Tiberium. Then it harvested some Tiberium...' I don't want to give away the ending, but they eventually run out of Tiberium."

*&*!@ fight scenes.

Date: 2008-05-12 02:31 pm (UTC)
From: [identity profile] fidelioscabinet.livejournal.com
This is entirely irrelevant, but Louis Cha rocks like a great bog old rocking thing.

That is all.

Date: 2008-05-12 03:45 pm (UTC)
From: [identity profile] fidelioscabinet.livejournal.com
That should be "big", but I'm betting you already figured that out.

Date: 2008-05-12 03:15 pm (UTC)
From: [identity profile] sylveraven.livejournal.com
John Freeman fired his bullet from teh gun really fast and the bullets went and shot the final boss in the eyes and the final boss couldnt see.

Gordon Freeman said "its time to end this ones and for all!" and punched the final boss in the face and the final boss fell.


Date: 2008-05-12 05:04 pm (UTC)
From: [identity profile] sylveraven.livejournal.com
You should definitely have Gordon punch one of your bosses in the face. Just once.

Because you are head-crab zombie.

Date: 2008-05-12 05:13 pm (UTC)
minkhollow: view from below a copper birch at Mount Holyoke (interpret this!)
From: [personal profile] minkhollow
...post-traumatic nightmare in the style of Full Life Consequences, perhaps? From the looks of the OOMs, poor Gordon's brain would be in about that state of functionality once the adrenaline etc. gave out.

Date: 2008-05-12 05:15 pm (UTC)
From: [identity profile] sylveraven.livejournal.com
You should TOTALLY have him have a nightmare where he gets stepped on by a giant G-Man.

That would be awesome.

Date: 2008-05-12 03:49 pm (UTC)
From: [identity profile] bodldops.livejournal.com
And this? Is why I tend to suck at fighting pups. Notice my Wedge has almost no 'on-screen' dogfights. Poor boy.

Date: 2008-05-12 06:02 pm (UTC)
From: [identity profile] slarti.livejournal.com
Yeah, this is why I -- at least from what I recall of what I did during Grif's run -- only rarely got into the details of the shooty itself, but focused more on setting, movement, taking hits (especially when it was enough to deplete his shields and hide for recharge), and the OSHA-nightmare nature of Black Mesa. :-) Also, the character interaction that comes from Grif being a much chattier guy, but that's less of a combat-related thing.

Also, I totally support face-punchings or similar. While I'm pleased with the work as a whole, I think my favorite moment is, ultimately, having Grif decide to grab the G-Man by the lapels and throw him bodily into the portal. (I'm also fond of, "I hope no one will think less of me for pushing a pregnant woman [the Gonarch] off a cliff, but it was better than throwing shitloads of explosives at it and hoping it'd eventually croak.")

Date: 2008-05-12 08:32 pm (UTC)
genarti: Knees-down view of woman on tiptoe next to bookshelves (brave today (but))
From: [personal profile] genarti
Handwavey is your friiieeeend.

Heck, I do a lot of handwavy with my fighting characters, and I like writing fight scenes. There comes a point where it's that or agonizingly boring blow-by-blow.

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camwyn: Me in a bomber jacket and jeans standing next to a green two-man North Andover Flight Academy helicopter. (Default)
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