Memo to self:
May. 1st, 2008 03:35 pmTerry Pratchett said this about the first Tomb Raider movie:
"After watching this, in mounting aghastment, I've now realized why it's so bad. It's because it's good. Unfortunately, what it's good at is being a movie of a computer game. If you've played your way through the TR games you'll realize that. The atmosphere of the locations, the way Lara runs and fires, the traps ... someone sat through all the games, taking notes. It's truer to the feel of the games than most novel-based movies are to the original novel. Time and care was spent on that. Then, since the games have no characterization, or any plot much above the level of "get all the bits", they pasted together an inconsistent load of old garbage in twenty minutes and hoped the SFX would carry it. They don't."
If people with a movie studio budget cannot simultaneously tell an excellent, developing story and give the audience an immersive video game experience, neither can you. When writing gamefic- of whatever kind- you are doing a translation. Part of that translation is making it meet the expectations of the target genre. No matter how much fun you had playing the video game, even the parts where you sat there screaming about how the space aliens from another dimension had greater OSHA compliance in their factories than the humans did, what makes for good gameplay doesn't necessarily make for good story. Cut the gameplay, cut it hard- but make sure the story elements remain, and that they work.
Remember Tomb Raider. Don't be the Tomb Raider production crew.
thenk yew.
"After watching this, in mounting aghastment, I've now realized why it's so bad. It's because it's good. Unfortunately, what it's good at is being a movie of a computer game. If you've played your way through the TR games you'll realize that. The atmosphere of the locations, the way Lara runs and fires, the traps ... someone sat through all the games, taking notes. It's truer to the feel of the games than most novel-based movies are to the original novel. Time and care was spent on that. Then, since the games have no characterization, or any plot much above the level of "get all the bits", they pasted together an inconsistent load of old garbage in twenty minutes and hoped the SFX would carry it. They don't."
If people with a movie studio budget cannot simultaneously tell an excellent, developing story and give the audience an immersive video game experience, neither can you. When writing gamefic- of whatever kind- you are doing a translation. Part of that translation is making it meet the expectations of the target genre. No matter how much fun you had playing the video game, even the parts where you sat there screaming about how the space aliens from another dimension had greater OSHA compliance in their factories than the humans did, what makes for good gameplay doesn't necessarily make for good story. Cut the gameplay, cut it hard- but make sure the story elements remain, and that they work.
Remember Tomb Raider. Don't be the Tomb Raider production crew.
thenk yew.
no subject
Date: 2008-05-01 08:50 pm (UTC)Aptly put - both him and you. I remember when Charlie was into this Nintendo 64 game called Banjo Kazooie, I actually found fanfiction on it, and it was just horrible, because it really, really just doesn't translate well.
no subject
Date: 2008-05-01 08:53 pm (UTC)no subject
Date: 2008-05-01 10:19 pm (UTC)no subject
Date: 2008-05-01 10:24 pm (UTC)Brilliant, and true. But maintaining that balance is difficult. Silent Hill solved the problem (IMHO) but for every silent hill there are three RESIDENT EVIL MOVIES.
which I have no objection to as FILMS but they could have done well as stand alone zombie FILMS and not GAME FILMS since the ONLY THING the characters shared in COMMON WITH THE GAME was THEIR NAMES.
but I'm not bitter. Of course.
no subject
Date: 2008-05-02 12:23 am (UTC)no subject
Date: 2008-05-02 03:16 am (UTC)Lyle Lovett - Lungs
Well won't you lend your lungs to me
Mine are collapsing
Plant my feet and bitterly breathe
Up the time that's passing
And breath I'll take and breath I'll give
And pray the day's not poison
Stand among the ones that live
In lonely indecision
Fingers walk the darkness down
Mind is on the midnight
Gather up the gold you've found
You fool it's only moonlight
And if you try to take it home
Your hands will turn to butter
You better leave this dream alone
Try to find another
Salvation sat and crossed herself
Called the devil partner
Wisdom burned upon a shelf
Who'll kill the raging cancer
Seal the river at its mouth
Take the water prisoner
Fill the sky with screams and cries
Bathe in fiery answers
Jesus was an only son
And love his only concept
Strangers cry in foreign tongues
And dirty up the doorstep
And I for one and you for two
Ain't got the time for outside
Just keep your injured looks to you
We'll tell the world that we tried
...the last couple of verses put me very much in mind of your post about Gordon's state of mind circa the Reactor Core bit. Sample and mp3 purchase option are possible via the magic of Amazon (http://www.amazon.com/Step-Inside-This-House/dp/B000VZ5SBA/ref=sr_1_1?ie=UTF8&s=dmusic&qid=1209697932&sr=8-1)
no subject
Date: 2008-05-02 03:33 am (UTC)I'm thinking the next OOM is going to be somewhere in We've Got Hostiles, BTW. With some flashbacks to the dialogue in the Office Complex level, to establish expectations about the incoming military- and to include a G-man sighting or two- but overall I think the next really important part is going to be We've Got Hostiles. The lyrics there are probably going to be from "You Know My Name", because if ever there was a moment in this game for arm yourself because no one else here will save you, the first soldier encounter is it.
no subject
Date: 2008-05-02 04:19 am (UTC)Nihilanth is supposed to be a massively powerful psion, right? To be intelligent.
Wouldn't a being like that try to talk a sensible, rational opponent (like, say, our own beloved Doctor Freeman) around to its point of view?
And what would having to turn that down do to Gordon's peace of mind?
I been thinkin' lately 'bout the people I meet
The carwash on the corner and the hole in the street
The way my ankles hurt and the shoes on my feet
And I'm wonderin' if I'm gonna see tomorrow
Father, forgive us, for what we must do
You forgive us and we'll forgive you
We'll all forgive each other 'till we both turn blue
Whistle and go fishin' in Heaven
Fish and whistle, whistle and fish
Gonna eat everything that they put on your dish
And when we get through, we'll make a big wish
That we never have to do this again...
no subject
Date: 2008-05-02 04:35 am (UTC)(And part of me wonders just what some of the dead Lambda Team members actually died of. They're lying there with health packs and batteries around them. Unless it was a broken neck, I sort of wonder if they didn't get psychically talked into giving up- or at least distracted for long enough for one of the Nihilanth's slaves to kill them before they could use anything.)
no subject
Date: 2008-05-02 09:12 am (UTC)no subject
Date: 2008-05-02 12:53 pm (UTC)... I don't know that I need to go any further than that.
no subject
Date: 2008-05-02 05:40 pm (UTC)Second, huh, I didn't realize tax shelters like that exist. Interesting concept, Germany. But I thought I read somewhere that particular tax shelter is no longer available? Not in time to stop the Dungeon Siege movie, obviously, but still.