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I watched "Galaxy Quest" with Danii a few days ago. There's a section involving a chase through the ship and things that go SMASH SMASH SQUISH SPLAT SMASH a lot. The Sigourney Weaver character spends most of that part of the movie screaming about 'why do we even HAVE that on the ship' and 'this was a badly written episode' and threatening to kill the writer with fire.
Somewhere in the Half-Life universe there is a team of architects and engineers who've earned the same level of ire from Gordon Freeman, and they were responsible for designing the waste processing section of Black Mesa.
Oh, sure, the incident with DEAR LACK OF GOD IT'S A SEA MONSTER eating a scientist was impressive, but let's face it. I'm a Lovecraft fan. Being solemnly informed by a terrified scientist that 'they say it was hauled out of the Challenger Deep' is the fastest way to set off my RL warning signals vis-a-vis a monster. Adding anything about how you don't think it was ever in Earth's oceans before last week just sharpens it. Upon seeing that it was a reasonably rationally shaped sea monster with ordinary teeth and limbs and stuff it became a matter of 'peg it with the crossbow' and that was that. I was relieved at that point. It's like Stephen King says- yes, the door has opened to reveal a GIGANTIC TWENTY FOOT TALL SPIDER coming for you, but hey! At least it's not a hundred foot tall spider! I can deal with a hostile alien fish thing.
Playing hoppity-skip across rising and falling mashers of toxic waste (it's not radioactive, it's just toxic waste, so you start taking damage right away instead of waiting for it to get through your suit)? That's another story. Very much another story. That was a lot of AUGH AUGH AUGH because I suck at the aiming and the jumping. And there was the bit with the conveyor belts! Not only do you have to do the jumping and the not falling (you get knocked down in health far enough that you drain the health dispenser on the ground entirely), but then you have to place the satchel charge right to blow up both the lasers without the first laser's blowback hurting you... geh. Just lovely.
I got through that, though. That was something. It was what came next...
Finding the xenobiology labs was the first genuinely creepy moment of the game, for me. I mean, yeah, the AUGH SLICETY TENTACLES OF DEATH moment in the silo was a scare- but it was a scare of the 'you want me to do what?' variety. I have a habit of creeping up the ladders in this game a keypress or two at a time if I can't see where they open to, so the first thing I saw of the next room was a sliver of a waiting Houndeye. I poked up a little more and saw there were a bunch of them, so I threw my only explosive left in their general direction, slid down the ladder fast as I could, and set it off. Once the chunks stopped flying I went back up the ladder again...
And saw the dog carriers. One for every recognizable set of Houndeye remains.
They knew. They knew. They'd been studying these things long enough to know about the monsters. They knew.
I mean, yeah, I'd read enough Wikistuff to know that the IC reason for the guns being on the hazard course was just in case the monsters broke out, employees should be able to deal with them, even if they didn't know that monsters were on hand that COULD break out. But I'd pushed that out of my mind. The sight of the dog kennels in the room full of dead houndeyes creeped me the hell out. (Especially since I'd sort of jokingly wondered if you could tame one and keep it as a pet, since they were kind of cute in a disturbing way.) The room with the headcrab cage in it? Just made it worse. And then there was the grunt in the tank... but dear Lord, I don't think I've ever been more creeped out by the implications of a perfectly mundane object in a video game. Well played, Valve, well played.
Anyway, I managed to get through that section (I like the snarks, they're kind of entertaining) and up to the surface. Right now, the game is saved at a point where I'm apparently supposed to have Gordon slide down a concrete pipe and NO NO NO NO NO tends to take over the mental dialogue at that point, as, well, there's cliffs involved, long drops, and phrases like 'major fracture detected'. My whole experience with cliffs in RL is confined to climbing Granddad Bluff in LaCrosse, Wisconsin, and to a mountain path in Denali National Park that at one point dwindled down to a section only marginally larger than my own feet. I made a point of not looking away from the ground in front of me when I did that. I'm not acrophobic, but I'm also not good enough at mind-body coordination to keep my course accurate if I'm also looking at several hundred feet of DOWN. I'll try getting Gordon down the pipe later. I tried several times last night and I think he just fell- I'm not sure how to slow down his sliding so he doesn't get knocked down to 20% health when he lands.
Somewhere in the Half-Life universe there is a team of architects and engineers who've earned the same level of ire from Gordon Freeman, and they were responsible for designing the waste processing section of Black Mesa.
Oh, sure, the incident with DEAR LACK OF GOD IT'S A SEA MONSTER eating a scientist was impressive, but let's face it. I'm a Lovecraft fan. Being solemnly informed by a terrified scientist that 'they say it was hauled out of the Challenger Deep' is the fastest way to set off my RL warning signals vis-a-vis a monster. Adding anything about how you don't think it was ever in Earth's oceans before last week just sharpens it. Upon seeing that it was a reasonably rationally shaped sea monster with ordinary teeth and limbs and stuff it became a matter of 'peg it with the crossbow' and that was that. I was relieved at that point. It's like Stephen King says- yes, the door has opened to reveal a GIGANTIC TWENTY FOOT TALL SPIDER coming for you, but hey! At least it's not a hundred foot tall spider! I can deal with a hostile alien fish thing.
Playing hoppity-skip across rising and falling mashers of toxic waste (it's not radioactive, it's just toxic waste, so you start taking damage right away instead of waiting for it to get through your suit)? That's another story. Very much another story. That was a lot of AUGH AUGH AUGH because I suck at the aiming and the jumping. And there was the bit with the conveyor belts! Not only do you have to do the jumping and the not falling (you get knocked down in health far enough that you drain the health dispenser on the ground entirely), but then you have to place the satchel charge right to blow up both the lasers without the first laser's blowback hurting you... geh. Just lovely.
I got through that, though. That was something. It was what came next...
Finding the xenobiology labs was the first genuinely creepy moment of the game, for me. I mean, yeah, the AUGH SLICETY TENTACLES OF DEATH moment in the silo was a scare- but it was a scare of the 'you want me to do what?' variety. I have a habit of creeping up the ladders in this game a keypress or two at a time if I can't see where they open to, so the first thing I saw of the next room was a sliver of a waiting Houndeye. I poked up a little more and saw there were a bunch of them, so I threw my only explosive left in their general direction, slid down the ladder fast as I could, and set it off. Once the chunks stopped flying I went back up the ladder again...
And saw the dog carriers. One for every recognizable set of Houndeye remains.
They knew. They knew. They'd been studying these things long enough to know about the monsters. They knew.
I mean, yeah, I'd read enough Wikistuff to know that the IC reason for the guns being on the hazard course was just in case the monsters broke out, employees should be able to deal with them, even if they didn't know that monsters were on hand that COULD break out. But I'd pushed that out of my mind. The sight of the dog kennels in the room full of dead houndeyes creeped me the hell out. (Especially since I'd sort of jokingly wondered if you could tame one and keep it as a pet, since they were kind of cute in a disturbing way.) The room with the headcrab cage in it? Just made it worse. And then there was the grunt in the tank... but dear Lord, I don't think I've ever been more creeped out by the implications of a perfectly mundane object in a video game. Well played, Valve, well played.
Anyway, I managed to get through that section (I like the snarks, they're kind of entertaining) and up to the surface. Right now, the game is saved at a point where I'm apparently supposed to have Gordon slide down a concrete pipe and NO NO NO NO NO tends to take over the mental dialogue at that point, as, well, there's cliffs involved, long drops, and phrases like 'major fracture detected'. My whole experience with cliffs in RL is confined to climbing Granddad Bluff in LaCrosse, Wisconsin, and to a mountain path in Denali National Park that at one point dwindled down to a section only marginally larger than my own feet. I made a point of not looking away from the ground in front of me when I did that. I'm not acrophobic, but I'm also not good enough at mind-body coordination to keep my course accurate if I'm also looking at several hundred feet of DOWN. I'll try getting Gordon down the pipe later. I tried several times last night and I think he just fell- I'm not sure how to slow down his sliding so he doesn't get knocked down to 20% health when he lands.
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Date: 2008-03-30 05:41 pm (UTC):D
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Date: 2008-03-30 09:22 pm (UTC)(Civilization is an exception. My style of play- and my commentary on it- tends to unnerve spectators. I speak from experience.)
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Date: 2008-03-30 09:50 pm (UTC)This from the woman who played the expansion to Age of Empires II by massing the buildings that produced a specific cheap, fast unit, and pouring a neverending stream of them into the enemy camp. *nostalgic sigh* Those were the days.
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Date: 2008-03-30 10:02 pm (UTC)What tends to creep people out is my attitude towards conquered cities. As soon as I take a city by force, the first thing I do is start building cultural buildings. I bring in plenty of soldier to pin the city down, but it's more important to crank up the culture output in the city. If there's even the slightest trace of surplus workers being available, I put them to work as artists or entertainers. Because once I do that? They're putting out my culture, not the one they used to be. Mine. Yes, I took your city away from you, foreign civilization, but by the time I'm done the people who live there won't even remember you. The language spoken in your city will be mine as your people die off or get packed into settler units to go and build cities for my civilization somewhere else. Every population point added to the city, every child born, will be a child born into my culture. My people will overwhelm yours and overwrite yours until all of your land is so firmly mine that you won't even recognize it. Your children will be born to me and know no other ruler, no other way.
And you won't be able to do a damn thing about it. Their souls will be mine.
I don't do the Red Rider of the Apocalypse. I do the White's work; and the White Rider is not Pestilence, as so many would have you believe, but Conquest.
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Date: 2008-03-30 10:05 pm (UTC)*indulges in some evil glee*
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Date: 2008-03-30 10:21 pm (UTC)no subject
Date: 2008-03-30 10:25 pm (UTC)no subject
Date: 2008-03-30 10:31 pm (UTC)no subject
Date: 2008-03-30 10:33 pm (UTC)And I think I saw that series.
D:
Date: 2008-03-30 11:17 pm (UTC)Re: D:
Date: 2008-03-31 02:12 am (UTC)Re: D:
Date: 2008-03-31 02:21 am (UTC)Who will save us noooow?
Re: D:
Date: 2008-03-31 02:23 am (UTC)For my own purposes, of course.
Re: D:
Date: 2008-03-31 02:51 am (UTC)And not too much surveillance.
Which you won't need anyway. :3
Re: D:
Date: 2008-03-31 12:53 pm (UTC)no subject
Date: 2008-04-01 12:27 am (UTC)no subject
Date: 2008-03-30 05:59 pm (UTC)And now that I'm playing through HL1 again (I just got to the chompity fish area myself nngngngngnnggngngnngngngn) I can TOTALLY see what you mean about the headcrabs looking like raw plucked chickens.
So. When you're done with this, what's next? HL1 expansions? Or jumping right into HL2?
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Date: 2008-03-30 09:32 pm (UTC)As far as the expansions go, I'm not sure. I'm considering it. I didn't download them from Valve originally, but I might do that just to see. Got HL2 and the Episodes when I bought the Orange Box, though, so that's available whenever.
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Date: 2008-03-30 10:44 pm (UTC)The game is probably one of my favorites in terms of storytelling and art direction. Valve really knows how to nail that stuff. And it doesn't need a state-of-the-art PC to make it beautiful either. It looked great on the computer I had three years ago. ... crap, is it that old?
... Wikipedia says yes. Wow. I still gush about a game that was released just over 3 years ago. .. actually, yeah, that's par for the course. I still go on about Final Fantasy 3 and Xenogears too.
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Date: 2008-03-30 10:51 pm (UTC)no subject
Date: 2008-04-01 12:31 am (UTC)Of course, it makes it all the more sweeter to
shoot them dead with a Magnumsee them fall to terrorists in the hostage level.no subject
Date: 2008-03-30 06:19 pm (UTC)no subject
Date: 2008-03-30 06:40 pm (UTC)no subject
Date: 2008-03-30 06:21 pm (UTC)However, I would like to laugh at the Galaxy Quest comment. I LOVED Galaxy Quest.
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Date: 2008-03-30 06:41 pm (UTC)And now you know the major impact of Resident Evil. :D With an extra touch of pathos because omgpeople. D:
You know what my least favorite room in REmake (the first one, updated) is? When you walk your little person into the computer room and clicky about, and then you turn and go into a walk-in freezer. The camera angles, which suck throughout the game, are even worse--you can't see all the bodies clearly, and it's like you KNOW that one's about to fall and you'll have to shoot it a lot.
Only one never does, and your little onscreen shootyperson is looting the shelves with its back sensibly turned to all these frozen bodies. It's like, when they're frozen, harmless maybe-zombies, they get to exist in a sort of Schroedinger's Zombie "people?/not?" state. And that's where the horror is: because you can't help but try to make out a few details in a sort of mourning mode for the people who were killed, bagged, tagged and stuck on ice. Then you also know that as soon as one falls over, it's just time to go into pure "kill the monster" mode.
It's kinda meta, but I think it makes it more of a horror game. Especially since, in REmake, one never falls.
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Date: 2008-03-30 06:46 pm (UTC)no subject
Date: 2008-03-30 09:35 pm (UTC)... and then the marines start shooting at you and the world narrows down to I DO NOT WANT TO DIE and the ethical questions all go away until after the stench of the cordite is out of your nostrils and the grey-yellow-greeny ichor is off your glasses.
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Date: 2008-04-02 01:22 pm (UTC)One good point about life in a foxhole: It's simpler. Not as much fun, perhaps, but it is simpler.
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Date: 2008-03-31 07:49 pm (UTC)(Pointing out. In the words of Sacharissa, "Ing, ing, ing!")
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Date: 2008-03-31 08:30 pm (UTC)Governments in the REverse seem happy to buy monsters to send roaming across the landscape after their enemies, including zombie monkeys and giant scorpions. It isn't until 2004 that we actually see a successful intelligent bioweapon working for anyone, and that one, coincidentally enough, is still completely bonkers.
*fetches green gem and blue gem necessary to hit "post comment"*
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Date: 2009-08-15 09:15 am (UTC)*flails*
(Yep, I'm late to the party by over a year. But ICON LOVE TRANSCENDS TIME.)
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Date: 2008-04-01 12:32 am (UTC)no subject
Date: 2008-03-30 07:19 pm (UTC)no subject
Date: 2008-03-30 09:22 pm (UTC)no subject
Date: 2008-03-30 09:23 pm (UTC)no subject
Date: 2008-03-31 07:15 am (UTC)no subject
Date: 2008-03-30 07:56 pm (UTC)no subject
Date: 2008-03-30 09:36 pm (UTC)no subject
Date: 2008-03-31 07:26 am (UTC)Wait'll you get a load of Xen.
And yes, the giant alien dunkleosteus is indeed one of the major OH GOD WHAT THE FUCK IS THAT moments of the original Half Life.
Ravenholme is worse, though.
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Date: 2008-03-31 12:55 pm (UTC)