Notes from New Vegas: On Deathclaws
Oct. 28th, 2010 01:26 amAUUUUUUUUUUUUUUUUUUUUUGH
Remember how in Fallout 3, the Deathclaws were terrifying and scary and the first few times you found yourself in Old Olney you ran out screaming into the Wasteland? And how eventually you came back at level 18 or 19 or so and happily ran through the place popping the damn things like they were oversized leaping chickens from Calaveras County?
THEY ARE NOT LIKE THAT ANY MORE.
Jesus, Mary, Buddha and Turok, if you find yourself in an area where a sign says 'WARNING- DEATHCLAWS', turn around and leave. And don't come back until you have weapons that cost at least three or four thousand caps and ammo that sets things on fire at your disposal. Just run, before they see you.
Seriously. Just run.
Remember how in Fallout 3, the Deathclaws were terrifying and scary and the first few times you found yourself in Old Olney you ran out screaming into the Wasteland? And how eventually you came back at level 18 or 19 or so and happily ran through the place popping the damn things like they were oversized leaping chickens from Calaveras County?
THEY ARE NOT LIKE THAT ANY MORE.
Jesus, Mary, Buddha and Turok, if you find yourself in an area where a sign says 'WARNING- DEATHCLAWS', turn around and leave. And don't come back until you have weapons that cost at least three or four thousand caps and ammo that sets things on fire at your disposal. Just run, before they see you.
Seriously. Just run.