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[personal profile] camwyn
I'm currently playing the main character of Fallout 3 at Milliways. Her journal is [livejournal.com profile] aaaaaaaagh_sky, and it's spoilerriffic with no lj-cuts, fair warning. I've been writing up different sections of the game so far as narrative in her journal, much like I did with Gordon Freeman and Half-Life. Problem is I just ran headlong into something on the Wasteland Survival Guide quest.

I'm up to the Arlington Library portion of the quest. In game, you meet a Scribe of the Brotherhood of Steel at the remains of the Arlington Public Library. She tells you the Brotherhood is there gathering what few readable books remain for entry into their archives. If you're on the quest, you're there to download the contents of the card catalog, with the option of finding a terminal that still has access to the full archives of the library. The archive terminal is deep in the library and there are radroaches and raiders out the wazoo between you and the terminal. Find a prewar book in readable condition and bring it to the Scribe, and she pays you a hundred caps for it. You can come back to her throughout the game with any readable prewar books you find and get all that cash.

Thing is. I can't imagine the character I'm playing- a high Good Karma individual with a gentle temperament and a respect for knowledge, as she was raised a scientist's daughter- not offering the Scribe the library archive contents once she gets them. She met the Brotherhood Outcasts first, and they were jerks, but then she met Paladin Hoss and his crew in Falls Church, and she wound up respecting them. Finding out what Scribe Yearling was there for would probably tip her further in the respect direction, since Scribe Yearling's pretty decent- a little stiff at first, but she's not a jerk. Ellen- my Vault 101 Dweller- is on the naive side, or at least tends to assume the best of people until they actively treat her like jerks, so I can only assume that she'd offer Scribe Yearling a copy of the archive contents. Which, according to all the dialogue in the game, is the contents of every book in the Arlington public library as of late 2077.

Having all the info obviates Scribe Yearling's mission at the library. Am I justified in having her pack up and leave the library as soon as she's verified the archive contents? Nice as a constant source of caps in Arlington might be, it's not as if Ellen has the ability to Fast Travel that you have in the game. I don't want to ask too much realism of Ellen's setting, because it is Fallout, but there ought to be at least a modicum of plausibility in human behavior. And if you have the contents of ALL THE BOOKS EVAR in a library where you were originally just hoping to recover a handful, well, that's sort of grounds for going home, isn't it?

Date: 2009-05-14 03:19 pm (UTC)
From: [identity profile] prodigal.livejournal.com
I thought that it was just the card catalogue of all the books, rather than all the books themselves. Fallout World doesn't seem to be the kind of place that would have gotten all the books onto computer to me. Just saying.

Date: 2009-05-14 03:29 pm (UTC)
From: [identity profile] miss-yt.livejournal.com
I see your issue here. You could, in Millicanon, have Yearling move somewhere else for her research - like the Library of Congress (unless the Arlington library is supposed to be a stand-in for it). Then Ellen can still bring her books.

Date: 2009-05-14 03:35 pm (UTC)
From: [identity profile] prodigal.livejournal.com
Oh, wow. I usually crank my Dex to be my highest stat, rather than Int or End, so I hadn't seen those options.

Date: 2009-05-14 03:35 pm (UTC)
From: [identity profile] miss-yt.livejournal.com
I was just thinking Millicanonically. The basic idea is just that Scribe Yearling could move somewhere else (the Library of Congress was just a suggestion) where Ellen could still give her books. She could even move back to the Citadel and Ellen could stop over there occasionally. She couldn't go in, of course, but maybe Yearling could meet her at the door. She might be willing to step down from her high horse for some pre-war books!

Date: 2009-05-14 03:55 pm (UTC)
From: [identity profile] ebony14.livejournal.com
In the older Fallout games, pumping Intelligence was a good thing. It allowed you all sorts of interaction outcomes. Of course, dropping your Int made things entertaining as well.

Date: 2009-05-15 04:53 am (UTC)
From: [identity profile] kotorjedi-amaya.livejournal.com
This I found out via walkthroughs. Also keeping old armor was a good thing, sometimes!

Having really only played DnD-system RP video games, it took me a little while to adjust to Fallout games.

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