Great Botches I Have Known.
Aug. 7th, 2002 09:25 amInspired by a recent post by
cadhla, here's a few of the really wunderbar incidents that can happen when someone's dice turn on them.
Great Botches I Have Known:
1. Feng Shui: After being sent a container of 'cleaning supplies' - with the words 'Whoop Ass' clearly written on the sides in English - thirty eunuchs multiple-botch their intelligence rolls and spend the next hour arguing over whether the Master ordered the cleaning supplies for the ship they're on, what the supplies actually are, who gets to use them, and where the Whoo Pass is.
2. Feng Shui: One hour later the Master also multiple-botches his intelligence roll, and starts fiddling with the container as he remarks that he doesn't remember ordering cleaning supplies. About thirty seconds later the occupant of the box, a demon in the shape of Gojira (long story), erupts from the container and makes krispy kritters of the thirty eunuchs, then comes real close to doing it to the Master.
3. Mage: First tabletop game I ran, an Etherist child character managed to roll three ones on his Arete roll to use his jet backpack in the middle of Manhattan. I ruled he lost control of the backpack and slammed into the side of the Empire State Building in front of a busload of Japanese tourists. We presented the player with a 3-d sculpture puzzle of the ESB next week, with a rubber figure of The Rocketeer protruding from the thirtieth floor.
4. Feng Shui, again: At the teahouse owned and operated by my character, a sorceress, the characters were often attacked by our various enemies. I guess they thought it was easier for them to wipe us out in our own well-defended territory or something. We'd taken to carving little silhouettes of defeated enemies in one of the roof beams - ninja outlines, monster claws, and firearms (those last represented Triad guys). The ninjas came one night and tried attacking. One went after my character, who dove behind a table in the main drinking/eating area and got off a Blast spell (Light, I think, a variant called The Last Thing Diana Saw - the idea was to cause catastrophic blindness for a few seconds). The ninja rolled to dodge. This was supposed to be 2d6; a pair of 6's is a horrible thing to see, 'cos it means you've botched and have to roll again to see how badly. You only have to roll again after that if you get another 6. All the points on these rolls count as negatives. By the time it was over our friendly neighbourhood ninja had successfully gotten himself into -30 territory... the GM, who was shaking his head in disbelief over this, ruled that the ninja had staggered backwards, crashed into the fish tank, broken the glass, released the aquatic life therein, and stepped on the lionfish.
Will let you know if I think of any others.
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Great Botches I Have Known:
1. Feng Shui: After being sent a container of 'cleaning supplies' - with the words 'Whoop Ass' clearly written on the sides in English - thirty eunuchs multiple-botch their intelligence rolls and spend the next hour arguing over whether the Master ordered the cleaning supplies for the ship they're on, what the supplies actually are, who gets to use them, and where the Whoo Pass is.
2. Feng Shui: One hour later the Master also multiple-botches his intelligence roll, and starts fiddling with the container as he remarks that he doesn't remember ordering cleaning supplies. About thirty seconds later the occupant of the box, a demon in the shape of Gojira (long story), erupts from the container and makes krispy kritters of the thirty eunuchs, then comes real close to doing it to the Master.
3. Mage: First tabletop game I ran, an Etherist child character managed to roll three ones on his Arete roll to use his jet backpack in the middle of Manhattan. I ruled he lost control of the backpack and slammed into the side of the Empire State Building in front of a busload of Japanese tourists. We presented the player with a 3-d sculpture puzzle of the ESB next week, with a rubber figure of The Rocketeer protruding from the thirtieth floor.
4. Feng Shui, again: At the teahouse owned and operated by my character, a sorceress, the characters were often attacked by our various enemies. I guess they thought it was easier for them to wipe us out in our own well-defended territory or something. We'd taken to carving little silhouettes of defeated enemies in one of the roof beams - ninja outlines, monster claws, and firearms (those last represented Triad guys). The ninjas came one night and tried attacking. One went after my character, who dove behind a table in the main drinking/eating area and got off a Blast spell (Light, I think, a variant called The Last Thing Diana Saw - the idea was to cause catastrophic blindness for a few seconds). The ninja rolled to dodge. This was supposed to be 2d6; a pair of 6's is a horrible thing to see, 'cos it means you've botched and have to roll again to see how badly. You only have to roll again after that if you get another 6. All the points on these rolls count as negatives. By the time it was over our friendly neighbourhood ninja had successfully gotten himself into -30 territory... the GM, who was shaking his head in disbelief over this, ruled that the ninja had staggered backwards, crashed into the fish tank, broken the glass, released the aquatic life therein, and stepped on the lionfish.
Will let you know if I think of any others.