And saw the dog carriers. One for every recognizable set of Houndeye remains.
And now you know the major impact of Resident Evil. :D With an extra touch of pathos because omgpeople. D:
You know what my least favorite room in REmake (the first one, updated) is? When you walk your little person into the computer room and clicky about, and then you turn and go into a walk-in freezer. The camera angles, which suck throughout the game, are even worse--you can't see all the bodies clearly, and it's like you KNOW that one's about to fall and you'll have to shoot it a lot.
Only one never does, and your little onscreen shootyperson is looting the shelves with its back sensibly turned to all these frozen bodies. It's like, when they're frozen, harmless maybe-zombies, they get to exist in a sort of Schroedinger's Zombie "people?/not?" state. And that's where the horror is: because you can't help but try to make out a few details in a sort of mourning mode for the people who were killed, bagged, tagged and stuck on ice. Then you also know that as soon as one falls over, it's just time to go into pure "kill the monster" mode.
It's kinda meta, but I think it makes it more of a horror game. Especially since, in REmake, one never falls.
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And now you know the major impact of Resident Evil. :D With an extra touch of pathos because omgpeople. D:
You know what my least favorite room in REmake (the first one, updated) is? When you walk your little person into the computer room and clicky about, and then you turn and go into a walk-in freezer. The camera angles, which suck throughout the game, are even worse--you can't see all the bodies clearly, and it's like you KNOW that one's about to fall and you'll have to shoot it a lot.
Only one never does, and your little onscreen shootyperson is looting the shelves with its back sensibly turned to all these frozen bodies. It's like, when they're frozen, harmless maybe-zombies, they get to exist in a sort of Schroedinger's Zombie "people?/not?" state. And that's where the horror is: because you can't help but try to make out a few details in a sort of mourning mode for the people who were killed, bagged, tagged and stuck on ice. Then you also know that as soon as one falls over, it's just time to go into pure "kill the monster" mode.
It's kinda meta, but I think it makes it more of a horror game. Especially since, in REmake, one never falls.